During that same time, he had multiple bespoke games on PSP and DS, as well as these Wii examples. SEGA wanted to ensure Sonic was available on everything.
They were produced by SEGA to satiate Wii owners because the Wii couldn't handle that era's mainline adventures, Sonic '06 and Unleashed (the Wii version of the latter was created for PS2 and sort of stumbled over with an afterthought integrating motion controls, the same fate that also befell Riders: Zero Gravity that year). Secret Rings and Black Knight weren't paid for. You're mostly right (sorry, I don't mean for this to seem argumentative this just happens to be one of my specialist subjects, so please forgive this needlessly picky reply). From that point on, he should've stayed as multi-platform as possible, especially with his mainline adventures. Like I say, first-party exclusives are one thing, but SEGA took Sonic multi-platform once the Dreamcast died. I get that gaming's a business, and that there are certain realities that come with that, but gamers always get a bloody nose when such decisions are made at the boardroom level. I think the closest you'd get to any concrete lore comment on the situation would be a snarky breaking of the fourth wall in something like Sonic Boom. Eggman is the in-universe designer and creator of most of these environments, which opens up a whole line of does-he-really-want-to-win questioning when he's subconsciously providing his nemesis with fun little assault courses, rather than actual and effective death traps.
Think of it like parkour flagpoles aren't supposed to be handholds, but they'll do.Īlso remember that Dr. There are also others who give themselves a technological boost to mimic Sonic's abilities, like the Babylon Rogues, who use hoverboards to jump, spin and grind on rails real fast.īeyond the whole "we have to make an exciting game" developmental disconnect, most of the main levels comprise surface-level stuff which Sonic and his friends turn into levels for example, he's running across the rooftops of buildings which are presumably normal on the inside.
This remake includes revamped visuals of all the levels and content from the original game, plus some added-in bonuses. Here, you can get your very first look at a level featured in the upcoming Sonic Colors: Ultimate. The Sonic Colors: Ultimate exclusive level gameplay can be found only on the Shacknews YouTube channel. The developers behind the remaster were kind enough to share some exclusive gameplay footage of a never-before-seen level with us here at Shacknews. This includes Sonic Colors: Ultimate, a remaster of the beloved Sonic platforming game from 2010. The Sonic The Hedgehog franchise celebrates its 30th anniversary this year, and has a bunch planned in commemoration of everybody’s favorite blue mascot.